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Writer's pictureNataleigh Robinson

The Dandy Generation Rules

There's nothing like war to make you on life, and with two Worlds Wars in the rear view mirror, humanity is ready to celebrate. Feminism, Civil Rights and the Sexual Revolution all make their appearance as those who once accepted their way of life, determine that there are other freedoms worth fighting for.


Generation Challenges

  • First Decade - Sexual Revolution

  • Second Decade - Vietnam War

Marriage and Family

  • Divorce now allowed for whatever reason

  • Adoption now allowed

  • First Decade - Baby Boomer era. All couples should reroll for number of children even if they had already capped out their number.

  • Second Decade - Can marry sims of other cultures as well as have same-sex relationships (cannot marry)

  • Woohoo is now openly allowed and birth control now available (3% chance of pregnancy)

  • Second Decade - Teens can "mess around"

  • Bottle feeding now allowed

  • Teens come of age at 16 rather than 14.

  • Elder death rolls now done on d20 rather than d6

  • Birthdays are now as follows - Infant @ 6mos, Toddler @ 3 years, Child @ 6 years, Teen @ 13 years (marrigable age @ 16), YA @ 18 years, Adult @ 30 years, Elder @ 50 years

  • Affairs % = 20, Auto marry % = 50.

Architecture and Design

  • Bikinis now allowed

  • Apartments now available

  • Showers allowed

  • House can now have pop-art, carpet, patterned and brick floors

  • Kids paintings may now be hung anywhere (any size of canvas available for painting)

  • All wallpaper available

  • Fire alarm available

  • Women may wear pants freely

  • Second Decade - May now have expensive comfort items like couches, beds and chairs

  • Phones allowed but can only be used within own home and must always be used in the same room (preferably same part of room)

  • Private pools allowed (upper middle class)

  • Housing upgrades/updates are allowed again


Education and Hobbies

  • Elementary and High school are now mandatory

  • Better grades means better marriage (A-rich, B-well-off, C-Average, D-poor, F-destitute)

  • TV now allowed but only the three oldest/cheapest options and can only be watched between 6am-9pm. Only News and Classic channels allowed.

  • Pop music allowed (radio listening requirement lifted), Listening device allowed

  • Sunblock, snorkel and sun lounger allowed

  • Second Decade - May now visit Sulani and play with dolphins as well as study robotics, bowling alleys also became popular

  • Second Decade - Meditation, yoga, incenses and tea/coffee brewers are allowed and lava lamps become common as well as space heaters, kotatsu tables, in-home hotsprings and bubble blower.

  • Second Decade - Spooky and Japaense Folk music available as well as Action and Comedy TV channels.

  • Second Decade - All subjects available for studying in University and student loans are available

  • Parties and events allowed again

  • Second Decade - All YA's who remain single must roll to join (or start) a cult on their YA birthday (set MCCC club settings to monitor: enabled, open members: 3)

  • Second Decade - University not allowed until after serving in war

  • Second Decade - Female and Singles Nights are now unlocked


Career and Money-Making

  • Unlimited meals on the stove is allowed again

  • Butlers, Maids and Nannys may be hired by rich sims

  • Available jobs for men include: Criminal (boss), Doctor, Entertainer (both), Gardener, Military (both), Politics (both), Scientist, Writer (both), Critic (both), Culinary (chef), Painter, Detective, Secret Agent(both), Actor, Athlete (both), Critic (both), Engineer (Mechanical), Freelancer (Fashion Photographer, Writer), Interior Decorator, Law (both), Veterinarian

  • Women may have the above jobs with a few exceptions. They cannot become Military (Covert Operator) Doctors, Politicians, Scientists, Critics or Detectives.

  • Part time jobs available include: Babysitter, Fast Food, Fisherman, Lifeguard, Manual Laborer and Retail

  • Women may no longer marry after they become pregnant or as long as there are children or younger in their home. They can return once all children become teens. They cannot work active jobs as their goal is still to raise their kids.

  • Playground equipment available (except ballpit)

  • Second Decade - jobs for men include previously stated with addition of Conservationist (both), Astronaut (space ranger), Business (both). Jobs for women include previously stated with the exceptions of Astronaut and Business (Investor). Part time jobs remain the same.

  • Second Decade - Women have maternity leave (3rd trimester only) and no longer have to leave work when they become pregnant

  • Second Decade - All YA's (age 18-26) may be drafted at any time during decade. This does not include those who become YA's during decade, are primary caretakers for their children or have mental illness. Not all YA males will fight but all will roll for draft.

  • Musically inclined sims may opt out of a real job to be street performers.

Special Rolls

  • Draft - All YA Males roll d6 - Evens are spared, Odds get drafted (roll d20 to determine when to make survival roll. One number for each day in decade), must join military career and roll for survival. All eligible, unmarried females roles d20 - 1 = drafted as nurse (must roll for trauma trait)

  • Vietnam War - All drafted soldiers must roll 2d6 - Snake eyes = death. All drafted males must remain on military lot for 2 years

  • Trauma Traits - 1) Gloomy, 2) Hot-headed, 3) Clumsy, 4) Erratic, 5) Meloncholic, 6) Mean(or Evil), 7) Lazy, 8) Non-Committal, 9) Squeamish, 10) Paranoid, 11) Cold-Blooded, 12) Impassive, 13) Insane, 14) Joyless, 15) Unstable, 16) Avoidant, 17) Cruel, 18) Hostile, 19) Obsessive, 20) Repressed

  • Cults - roll d6 - odds start or join a cult - roll d6 again to determine which cult and change/add traits as necessary- 1: Friends of Fortune (kleptomaniac, add $1000 per year to leaders funds, ends with leader being considered fraud and breaking up) 2: Dragon Empire (Evil, add $1000 to leader funds each year and sacrifice townie sim, ends with leader being sacrificed) 3: Brother Nature - Vegetarian, move to lot with other members, ends with sim returning home) 4: Woohoo Womb (Player, open love for all members with no birth control, ends with disease scares) 5: Grilled Cheezus (Foodie or Glutton, only eats grilled cheese, minus $1000 each year, ends with sim being sick of grilled cheese) 6: Anarchy Echo (Erratic, minus $1000 each year for fines, ends with sim being killed)

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