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Writer's pictureNataleigh Robinson

The Burnished Generations Rules

Technology changes everything and makes it all a little more shiny and a lot more dangerous. War is on the horizon and the prohibition draws the line between rule-followers and risk-takers. Ultimately it will be those who embrace the changes who will thrive.


Generation Challenges

  • First Decade - World War I

  • Second Decade - Prohobition


Marriage and Family

  • Single fathers and those with Mental Handicaps (via traits) are spared from being drafted

  • If all sons within the family die in the war then the surviving husband of the oldest daughter may inherit

  • If no eligible males AT ALL then the oldest daughter must remarry and her new husband will inherit

  • Second Decade - Daughters may inherit the next generation if no male has been found

  • Babies may now be bottle fed and a wet nurse is no longer necessary if mother dies.

  • Males can now take care of babies and toddlers in absence of capable female

  • Second Decade - Daughters are no longer required to start with Creative Trait and allowed to be heirs


Architecture and Design

  • Dry wall and painted walls are now allowed

  • Murphy beds, portable generators, soccer and phone use (talking only) are allowed

  • Jazz and Blues man now be listened to on the radio

  • Second Decade - Turn all bars, lounges or nightclubs into Restaurants

  • You may build a theater or a neighborhood pool (women must be fully clothed in shirt and shorts)

  • Second Decade - The following items are allowed: Talk Radio, Surrealism paintings, wind turbines, upright vacuum cleaners

  • Second Decade - Speakeasies can be added to restaurants or private lots but all moonshine must remain behind a locked door that can only be accessed by a specific club


Education and Hobbies

  • Hunting trip to Granite Falls allowed but only for males (Teens and Children must be in Scouting)

  • All drafted men must enter Military Career

  • Teens who do not have a C or higher must get sent to reform school (only the basics provided) or move in with grandparents

  • Women may not have a political career but may participate in activism and protests and vote on NAPS

  • Second Decade - Climging is allowed

  • Second Decade - Alcohol is prohibited in all respects. No personal bars, Globe bars, visiting bars, or juice/nectar-making of any kind. All visited lots must be adjusted accordingly

Career and Money-Making

  • All previous careers allowed

  • Paintings can now be sold by anyone even if not in Painting career

  • Fame can now be enabled

  • Part-Time Work: Men can be Fishermen, Lifeguard, manual Laborer. Women can be Babysitter, Lifeguard, Manuel Laborer. Teens/Elders may not have Part-Time Work

  • Children and Teens can join Scouting After-School Program

  • After the war men must be in military career for rest of decade

  • Widowed or divorced women are allowed to work Culinary(Chef), Entertainment(Musician), Gardening(Both), Painter, Writer (Second Decade - Freelancer(Writer), Criminal(Boss), Interior Decorator)

  • Men must complete appropriate degrees in order to work in following careers: Doctor, Education(Both), Engineer(Mechanical), Law(Both), Scientist

  • Second Decade - If in Criminal or Culinary career they may own or work at a speakeasy and brew their own nectar.

  • If there is a police bust pay $1000. Set fire to bar in multiple areas using cheats and only allow fire department to put it out

  • If busted 3x must be incarcerated for at least one sim week (approx 3.5 years). If busted 3 more times, must be incarcerated till end of Prohibiition.


Special Rolls

  • Fire burns through whichever neighborhood would be considered "Downtown" - Roll D6 - 1) Update 1 building, 2) Bulldoze one building, 3) Bulldoze one, update another, 4) Bulldoze two, 5) Bulldoze two, update one, 6) Bulldoze three buildings

  • Only roll for pregnant adults (not YA) and sick elders

  • WWI (1917-18) - Roll D6 for all males Teen-Adult: Odds = he falls in war, Evens = survive but must remain away from household for two years. Women can also be drafted (roll 1 on D20) as medics

  • Males returning from war must take a Trauma Trait - 1) Gloomy, 2) Hot-headed, 3) Clumsy, 4) Erratic, 5) Meloncholic 6) Mean(or Evil), 7) Lazy, 8) Non-Committal, 9) Squeamish, 10) Paranoid, 11) Cold-Blooded, 12) Impassive, 13) Insane, 14) Joyless, 15) Unstable,16) Avoidant, 17) Cruel, 18) Hostile, 19) Obsessive, 20) Repressed

  • Secret Drinking Club - Meets at least once a week (minimum of 4 times) - D20 - 1) Police bust.

  • Criminal or Culinary career/work at Speakeasy - D20 - 1 = Police Bust

  • Everyone who drinks - D20 1) Sim goes blind they are no longer able to work, travel or inherit estate. If they are single they will be unable to marry . If married, spouse may divorce them. 2-3) Sim gets serious alcohol poisoning (see next bullet point) 4-20) Safe from side effects

  • Alcohol Poisoning - 2D6 - Doubles = Death

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